Music Mania

A rhythm game bullet-hell that combines two of the most focus-intensive game genres into one game.

Description

Music Mania was developed for the GMTK Game Jam 2021. The theme for the jam was "Stronger Together," and I and my team thought it would be a fun opportunity to combine two of the most focus-intensive game genres, being bullet-hells and rhythm games, into one extremely difficult game - the strongest game, if you will. On one side of the screen, the player is attempting to dodge various bullets coming after the player, and on the other side, is playing notes to the beat of the music that can destroy enemies on the bullet-hell side. The player needs to survive until the end of the song to win.

Details

Engine: Unity (2D)
Programming Language: C#
Role: Programmer, Designer
Available to download at itch.io

Contributions

  • Developed charting tool for rhythm games to convert text files into note objects
  • Created judgment bar functionality
  • Integrated art assets
  • Implemented UI functionality

The Process

Development for the game took place over a 48 hour period. A few friends wanted to help out but could only help for a few hours on either the first or second day, so I ended up implementing most of the functionality apart from the bullet-hell.

For the rhythm game side of things, I had started by making sure the keys lined up to the judgment bar, and made spawnable note objects. I then developed the tool for taking text files and converting them into timed note spawns which took the longest amount of time. I developed a basic UI and song selection, and then finally, with the help of a few friends, we charted the two songs for the game and submitted just a few minutes prior to the 48-hour deadline.